Many of the moves are, shall we say, quite reminiscent of Tekken 3. There's three 'attack' buttons (High, Medium, and Low) instead of Punch and Kick. There are 'hidden' moves, but I didn't need any to stroll to victory the first time I played.Īs far as the technical aspects go, it plays a lot like a second-rate fighting game. There are no boss monsters or even any noticeable increase in the difficulty of the opponents. The player fights for six rounds and then the credits roll.
Even though the focus of the game is clearly on the fighter-design aspect (that's what the game's named after), we'll have a look at the fighting aspect first, since that's the closest thing to actual 'gameplay' it has.Īnd the verdict on the fighting part of the game is.
There are really two distinct modes of 'play' with this game: Fighting Mode (which takes up eleven pages of the manual) and Edit Mode, which takes up the next 41 pages, with an additional 16 pages for the tutorial.